
A skill-based 8-bit platformer built solo in one month, from GDD to finished release, as my first project during my game design master's degree.
I'm Alejandro Endo. A software developer, with a background as an interactive-media designer. I've been building Games since 2021 and shipped several solo games, with studio and client work that includes Electronic Arts, Alternova, and Bacon Games. What I care about most is game feel — the gap between a build that works and one that's fun to hold.
Teams and clients I've built software and interactive experiences for.






A skill-based 8-bit platformer built solo in one month, from GDD to finished release, as my first project during my game design master's degree.
A tight little platformer made under the Lost Medium Games banner — a playground for movement and level-feel.

A 2D action roguelite with procedurally generated levels, modular enemy AI driven by per-enemy 'brain' state machines, and Dead Cells-inspired combo combat with a parry system. Multi-stage bosses, controller-first design.
At Lost Medium Games We have set creative direction alongside the team, making design calls, aligning on what a project should feel like, then building my part of it in Unity. That range means I can slot into a team wherever the gap is: leading on direction, owning a design problem, or sitting in the code with the rest of the devs. I'm used to working across those roles with other people, not around them.
I'm open to work remote or relocating. Let's make something that feels great to play.
Or email me at alejoendo@hotmail.com